serverConfig.lua
WEBHOOK = "ENTER WEBHOOK"
function SendLog(playerId, action, message)
local src = playerId
local playerName = GetPlayerName(src)
local playerCoords = GetEntityCoords(GetPlayerPed(src))
local identifiers = {
steam = "None",
license = "None",
discord = "None",
ip = "None",
xbl = "None",
live = "None",
fivem = "None"
}
for _, id in pairs(GetPlayerIdentifiers(src)) do
if string.find(id, "steam:") then
identifiers.steam = id
elseif string.find(id, "license:") then
identifiers.license = id
elseif string.find(id, "discord:") then
identifiers.discord = id:gsub("discord:", "")
elseif string.find(id, "ip:") then
identifiers.ip = id:gsub("ip:", "")
elseif string.find(id, "xbl:") then
identifiers.xbl = id
elseif string.find(id, "live:") then
identifiers.live = id
elseif string.find(id, "fivem:") then
identifiers.fivem = id
end
end
local licenseInfo = table.concat({
identifiers.license and (identifiers.license) or nil,
identifiers.steam and (identifiers.steam) or nil,
identifiers.discord and (identifiers.discord) or nil,
identifiers.ip and (identifiers.ip) or nil,
identifiers.fivem and (identifiers.fivem) or nil,
identifiers.xbl and (identifiers.xbl) or nil,
identifiers.live and (identifiers.live) or nil,
}, "\n")
local embed = {
["color"] = 373247,
["fields"] = {
{
["name"] = action,
["value"] = "",
["inline"] = false
},
{
["name"] = "Player Name",
["value"] = playerName,
["inline"] = true
},
{
["name"] = "Player ID",
["value"] = src,
["inline"] = true
},
{
["name"] = "Action Details",
["value"] = message,
["inline"] = false
},
{
["name"] = "License Information",
["value"] = licenseInfo ~= "" and "```" .. licenseInfo .. "```" or "No information found",
["inline"] = false
}
}
}
sendWebhook(WEBHOOK, {embed})
end
function sendWebhook(webhook, data)
PerformHttpRequest(webhook, function() end, 'POST', json.encode({ username = 'AK4Y LOGS', embeds = data}), { ['Content-Type'] = 'application/json' })
end
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