> For the complete documentation index, see [llms.txt](https://docs.ak4y.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.ak4y.com/scripts/ak4y-map_editor/language-files.md).

# Language Files

```lua
Config.locales["en"] = {
    game = {
        object_created = "A new object has been successfully created in the world.",
        object_deleted = "The selected object has been permanently deleted from the world.",
        object_deleted_temp = "This object has been removed temporarily — it will reappear after a restart or reload.",
        object_edited = "You have modified an object. All position, rotation, or property changes have been applied successfully.",
        freecam_enabled = "Freecam mode activated. Explore freely without player movement restrictions. Press [F] to exit the camera view.",
        object_cloned = "The object has been successfully cloned. You can now move or edit the duplicated version independently.",
        player_teleported = "You have been teleported to the selected object. All systems synchronized and ready for action.",
        press_e_to_edit = "Press [E] while aiming at an object to select and begin editing it.",
        all_props_loaded = "All props have been successfully loaded and are now ready for interaction."
    },
    ui = {
        exit_menu = "Exit From Menu",
        edit_obj = "EDIT OBJECTS",
        admin = "ADMIN2",
        menu = "2MENU",
        admin_menu_desc = "Centralized Admin Menu for managing spawned props, with filters, search, coordinate display, images, and quick actions like delete or teleport.",
        search_props = "Search Props",
        category_filter = "Category Filter",
        sort_by = "Sort By",
        view_mode = "View Mode",
        grid = "Grid",
        list = "List",
        props = "PROPS",
        all_props_desc = "All spawned props will appear on the right, and you can access them and move, delete, etc.",
        mode = "MODE",
        translate = "TRANSLATE",
        rotate = "ROTATE",
        relative = "relative",
        world = "WORLD",
        snap_to = "snap to",
        ground = "GROUND",
        clone = "clone",
        object = "OBJECT",
        enter = "enter",
        freecam = "FREECAM MODE",
        done = "done",
        editing = "EDITING",
        coordinates = "COORDINATES",
        coordinates_desc = "Adjust the coordinates of your object using the menu below",
        rotation = "ROTATION",
        rotation_desc = "Adjust the rotation of your object using the menu below",
        properties = "PROPERTIES",
        properties_desc = "Select the desired properties from the menu below",
        invincible = "Invincible",
        freeze = "Freeze",
        db = "Databased",
        col = "Collision",
        god = "Invisibility",
        change_new_obj = "Change New Object",
        delete_perm = "Delete Permanent",
        delete_one_time = "Delete One Time"
    },
    log = {
        object_placed = "New Object Place",
        object_deleted = "Object Deleted",
        removed_one_time = "Remove One Time",
        edited_obj = "Edited Obj",
        obj_name = "Object Name: ",
        obj_id = "Object Id: "
    }
}
```


---

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