# Config

{% tabs %}
{% tab title="ESX" %}

```lua
AK4Y = {}

AK4Y.Framework = "esx" -- esx / newEsx | newEsx = export system | esx = triggerevent system
AK4Y.Mysql = "oxmysql" -- Check fxmanifest.lua when you change it! | ghmattimysql / oxmysql / mysql-async
AK4Y.TaskResetPeriod = 1 -- DAY (Tasks are reset and become available again)
AK4Y.WeaponsAreItem = false -- If your weapons are item then you should set this TRUE.

AK4Y.Translate = {
    male = "MALE",
    female = "FEMALE",
}

AK4Y.Blackmarkets = {
    {
        pedName = "AK4Y", 
        pedHash = 0x855E36A3, -- https://wiki.rage.mp/index.php?title=Peds
        pedCoord = vector3(606.67, -463.62, 23.74), -- ped coord
        h = 351, -- ped heading
        drawText = "Nervous-Looking Man",
        authorizedJobs = {"all"}, -- if you type all then all players will have access
        -- authorizedJobs = {"gang1", "gang2"}, -- If you want to integrate the job, this is the example.
        blipSettings = { -- https://docs.fivem.net/docs/game-references/blips/
            blip = false,
            blipName = "Blackmarket",
            blipIcon = 68,
            blipColour = 3,
        },
    },
    -- {
    --     pedName = "AK4Y", 
    --     pedHash = 0x855E36A3, -- https://wiki.rage.mp/index.php?title=Peds
    --     pedCoord = vector3(600.11, -462.05, 24.38),
    --     drawText = "Nervous-Looking Man",
    --     authorizedJobs = {"gang1", "gang2"}
    --     h = 351,
    --     blipSettings = { -- https://docs.fivem.net/docs/game-references/blips/
    --         blip = false,
    --         blipName = "Blackmarket",
    --         blipIcon = 68,
    --         blipColour = 3,
    --     },
    -- },
}

AK4Y.Categories = {
    { category = "weapon", label = "WEAPON" },
    { category = "item", label = "ITEM" },
    { category = "vehicles", label = "VEHICLES" },
    -- { category = "knife", label = "KNIFE" },
    -- { category = "rig", label = "RIG" },
}

-- type: "ITEM", "WEAPON", "MONEY", "VEHICLE"
AK4Y.CategoryItems = {
    { id = 1, category = "weapon", itemName = "weapon_heavypistol", type = "WEAPON", label = "HEAVY PISTOL", price = 1100, count = 1, level = 1, image = "./images/weapon_heavypistol.png" },
    { id = 2, category = "weapon", itemName = "weapon_appistol", type = "WEAPON", label = "AP PISTOL", price = 1500, count = 1, level = 1, image = "./images/weapon_appistol.png" },
    { id = 3, category = "weapon", itemName = "weapon_combatpistol", type = "WEAPON", label = "COMBAT PISTOL", price = 1800, count = 1, level = 2, image = "./images/weapon_combatpistol.png" },
    { id = 4, category = "weapon", itemName = "weapon_heavyshotgun", type = "WEAPON", label = "HEAVY SHOTGUN", price = 1200, count = 1, level = 3, image = "./images/weapon_heavyshotgun.png" },
    { id = 5, category = "weapon", itemName = "weapon_combatpdw", type = "WEAPON", label = "COMBAT PDW", price = 1700, count = 1, level = 4, image = "./images/weapon_combatpdw.png" },
    { id = 6, category = "weapon", itemName = "weapon_smg", type = "WEAPON", label = "SMG", price = 1300, count = 1, level = 5, image = "./images/weapon_smg.png" },
    { id = 7, category = "weapon", itemName = "weapon_advancedrifle", type = "WEAPON", label = "ADVANCED RIFLE", price = 1400, count = 1, level = 11, image = "./images/weapon_advancedrifle.png" },
    { id = 8, category = "weapon", itemName = "weapon_assaultrifle", type = "WEAPON", label = "ASSAULT RIFLE", price = 1600, count = 1, level = 12, image = "./images/weapon_assaultrifle.png" },
    { id = 9, category = "weapon", itemName = "weapon_carbinerifle", type = "WEAPON", label = "CARBINE RIFLE", price = 1400, count = 1, level = 13, image = "./images/carbinerifle.png" },
    { id = 10, category = "item", itemName = "pistol_ammo", type = "ITEM", label = "PISTOL AMMO", price = 1200, count = 1, level = 3, image = "./images/pistol_ammo.png" },
    { id = 11, category = "item", itemName = "security_card_02", type = "ITEM", label = "SECURITY CARD", price = 1200, count = 1, level = 5, image = "./images/security_card_02.png" },
    { id = 12, category = "item", itemName = "weed_baggy", type = "ITEM", label = "WEED BAGGY", price = 1200, count = 1, level = 10, image = "./images/weed_baggy.png" },
    { id = 13, category = "vehicles", itemName = "zentorno", type = "VEHICLE", label = "ZENTORNO", price = 1300, count = 1, level = 5, image = "./images/zentorno.png" },
    { id = 14, category = "vehicles", itemName = "kuruma", type = "VEHICLE", label = "KURUMA", price = 1300, count = 1, level = 10, image = "./images/kuruma.png" },
}

-- These tasks are examples, you should integrate tasks according to your own server package and taste.
-- Don't worry, this process is quite simple, there is an example task integration and explanation in example.lua.
AK4Y.Tasks = {
    {taskId = 1, requiredcount = 2, rewardXP = 1500, taskTitle = "Type 'tasktry' in chat", taskDescription = "Lorem ipsum dolor sit amet consectetur adipisicing elit. Odit quibusdam accusamus tempora officia perspiciatis.Veritatis dolorum dolore, amet corporis maiores tempore quaerat similique possimus, ipsam modi id labore sed sequi cumerror recusandae? Ipsum, fugiat."},
    {taskId = 2, requiredcount = 50, rewardXP = 200, taskTitle = "Do a carjacking", taskDescription = "Lorem ipsum dolor sit amet consectetur adipisicing elit. Odit quibusdam accusamus tempora officia perspiciatis.Veritatis dolorum dolore, amet corporis maiores tempore quaerat similique possimus, ipsam modi id labore sed sequi cumerror recusandae? Ipsum, fugiat."},
    {taskId = 3, requiredcount = 8, rewardXP = 300, taskTitle = "Get Involved in a House Robbery", taskDescription = "Lorem ipsum dolor sit amet consectetur adipisicing elit. Odit quibusdam accusamus tempora officia perspiciatis.Veritatis dolorum dolore, amet corporis maiores tempore quaerat similique possimus, ipsam modi id labore sed sequi cumerror recusandae? Ipsum, fugiat."},
    {taskId = 4, requiredcount = 20, rewardXP = 400, taskTitle = "Do a bank robbery", taskDescription = "Lorem ipsum dolor sit amet consectetur adipisicing elit. Odit quibusdam accusamus tempora officia perspiciatis.Veritatis dolorum dolore, amet corporis maiores tempore quaerat similique possimus, ipsam modi id labore sed sequi cumerror recusandae? Ipsum, fugiat."},
    {taskId = 5, requiredcount = 10, rewardXP = 500, taskTitle = "Kill 10 NPC", taskDescription = "Lorem ipsum dolor sit amet consectetur adipisicing elit. Odit quibusdam accusamus tempora officia perspiciatis.Veritatis dolorum dolore, amet corporis maiores tempore quaerat similique possimus, ipsam modi id labore sed sequi cumerror recusandae? Ipsum, fugiat."},
    {taskId = 6, requiredcount = 5, rewardXP = 600, taskTitle = "Steal 5 Police Car", taskDescription = "Lorem ipsum dolor sit amet consectetur adipisicing elit. Odit quibusdam accusamus tempora officia perspiciatis.Veritatis dolorum dolore, amet corporis maiores tempore quaerat similique possimus, ipsam modi id labore sed sequi cumerror recusandae? Ipsum, fugiat."},
    {taskId = 7, requiredcount = 20, rewardXP = 700, taskTitle = "Rob 5 people", taskDescription = "Lorem ipsum dolor sit amet consectetur adipisicing elit. Odit quibusdam accusamus tempora officia perspiciatis.Veritatis dolorum dolore, amet corporis maiores tempore quaerat similique possimus, ipsam modi id labore sed sequi cumerror recusandae? Ipsum, fugiat."},
    {taskId = 8, requiredcount = 10, rewardXP = 800, taskTitle = "Sample task", taskDescription = "Lorem ipsum dolor sit amet consectetur adipisicing elit. Odit quibusdam accusamus tempora officia perspiciatis.Veritatis dolorum dolore, amet corporis maiores tempore quaerat similique possimus, ipsam modi id labore sed sequi cumerror recusandae? Ipsum, fugiat."},
}
```

{% endtab %}

{% tab title="QBCore" %}

```lua
AK4Y = {}

AK4Y.Framework = "qb" -- qb / oldqb | qb = export system | oldqb = triggerevent system
AK4Y.Mysql = "oxmysql" -- Check fxmanifest.lua when you change it! | ghmattimysql / oxmysql / mysql-async
AK4Y.TaskResetPeriod = 1 -- DAY (Tasks are reset and become available again)
AK4Y.WeaponsAreItem = true -- If your weapons are item then you should set this TRUE.
AK4Y.DefaultGarage = "pillboxgarage" -- purchased vehicles will be sent to this garage

AK4Y.Translate = {
    male = "MALE",
    female = "FEMALE",
}

AK4Y.Blackmarkets = {
    {
        pedName = "AK4Y", 
        pedHash = 0x855E36A3, -- https://wiki.rage.mp/index.php?title=Peds
        pedCoord = vector3(606.67, -463.62, 23.74), -- ped coord
        h = 351, -- ped heading
        drawText = "Nervous-Looking Man",
        authorizedJobs = {"all"}, -- if you type all then all players will have access
        -- authorizedJobs = {"gang1", "gang2"}, -- If you want to integrate the job, this is the example.
        blipSettings = { -- https://docs.fivem.net/docs/game-references/blips/
            blip = false,
            blipName = "Blackmarket",
            blipIcon = 68,
            blipColour = 3,
        },
    },
    -- {
    --     pedName = "AK4Y", 
    --     pedHash = 0x855E36A3, -- https://wiki.rage.mp/index.php?title=Peds
    --     pedCoord = vector3(600.11, -462.05, 24.38),
    --     drawText = "Nervous-Looking Man",
    --     authorizedJobs = {"gang1", "gang2"}
    --     h = 351,
    --     blipSettings = { -- https://docs.fivem.net/docs/game-references/blips/
    --         blip = false,
    --         blipName = "Blackmarket",
    --         blipIcon = 68,
    --         blipColour = 3,
    --     },
    -- },
}

AK4Y.Categories = {
    { category = "weapon", label = "WEAPON" },
    { category = "item", label = "ITEM" },
    { category = "vehicles", label = "VEHICLES" },
    -- { category = "knife", label = "KNIFE" },
    -- { category = "rig", label = "RIG" },
}

-- type: "ITEM", "WEAPON", "MONEY", "VEHICLE"
AK4Y.CategoryItems = {
    { id = 1, category = "weapon", itemName = "weapon_heavypistol", type = "WEAPON", label = "HEAVY PISTOL", price = 1100, count = 1, level = 1, image = "./images/weapon_heavypistol.png" },
    { id = 2, category = "weapon", itemName = "weapon_appistol", type = "WEAPON", label = "AP PISTOL", price = 1500, count = 1, level = 1, image = "./images/weapon_appistol.png" },
    { id = 3, category = "weapon", itemName = "weapon_combatpistol", type = "WEAPON", label = "COMBAT PISTOL", price = 1800, count = 1, level = 2, image = "./images/weapon_combatpistol.png" },
    { id = 4, category = "weapon", itemName = "weapon_heavyshotgun", type = "WEAPON", label = "HEAVY SHOTGUN", price = 1200, count = 1, level = 3, image = "./images/weapon_heavyshotgun.png" },
    { id = 5, category = "weapon", itemName = "weapon_combatpdw", type = "WEAPON", label = "COMBAT PDW", price = 1700, count = 1, level = 4, image = "./images/weapon_combatpdw.png" },
    { id = 6, category = "weapon", itemName = "weapon_smg", type = "WEAPON", label = "SMG", price = 1300, count = 1, level = 5, image = "./images/weapon_smg.png" },
    { id = 7, category = "weapon", itemName = "weapon_advancedrifle", type = "WEAPON", label = "ADVANCED RIFLE", price = 1400, count = 1, level = 11, image = "./images/weapon_advancedrifle.png" },
    { id = 8, category = "weapon", itemName = "weapon_assaultrifle", type = "WEAPON", label = "ASSAULT RIFLE", price = 1600, count = 1, level = 12, image = "./images/weapon_assaultrifle.png" },
    { id = 9, category = "weapon", itemName = "weapon_carbinerifle", type = "WEAPON", label = "CARBINE RIFLE", price = 1400, count = 1, level = 13, image = "./images/carbinerifle.png" },
    { id = 10, category = "item", itemName = "pistol_ammo", type = "ITEM", label = "PISTOL AMMO", price = 1200, count = 1, level = 3, image = "./images/pistol_ammo.png" },
    { id = 11, category = "item", itemName = "security_card_02", type = "ITEM", label = "SECURITY CARD", price = 1200, count = 1, level = 5, image = "./images/security_card_02.png" },
    { id = 12, category = "item", itemName = "weed_baggy", type = "ITEM", label = "WEED BAGGY", price = 1200, count = 1, level = 10, image = "./images/weed_baggy.png" },
    { id = 13, category = "vehicles", itemName = "zentorno", type = "VEHICLE", label = "ZENTORNO", price = 1300, count = 1, level = 5, image = "./images/zentorno.png" },
    { id = 14, category = "vehicles", itemName = "kuruma", type = "VEHICLE", label = "KURUMA", price = 1300, count = 1, level = 10, image = "./images/kuruma.png" },
}

-- These tasks are examples, you should integrate tasks according to your own server package and taste.
-- Don't worry, this process is quite simple, there is an example task integration and explanation in example.lua.
AK4Y.Tasks = {
    {taskId = 1, requiredcount = 2, rewardXP = 1500, taskTitle = "Type 'tasktry' in chat", taskDescription = "Lorem ipsum dolor sit amet consectetur adipisicing elit. Odit quibusdam accusamus tempora officia perspiciatis.Veritatis dolorum dolore, amet corporis maiores tempore quaerat similique possimus, ipsam modi id labore sed sequi cumerror recusandae? Ipsum, fugiat."},
    {taskId = 2, requiredcount = 50, rewardXP = 200, taskTitle = "Do a carjacking", taskDescription = "Lorem ipsum dolor sit amet consectetur adipisicing elit. Odit quibusdam accusamus tempora officia perspiciatis.Veritatis dolorum dolore, amet corporis maiores tempore quaerat similique possimus, ipsam modi id labore sed sequi cumerror recusandae? Ipsum, fugiat."},
    {taskId = 3, requiredcount = 8, rewardXP = 300, taskTitle = "Get Involved in a House Robbery", taskDescription = "Lorem ipsum dolor sit amet consectetur adipisicing elit. Odit quibusdam accusamus tempora officia perspiciatis.Veritatis dolorum dolore, amet corporis maiores tempore quaerat similique possimus, ipsam modi id labore sed sequi cumerror recusandae? Ipsum, fugiat."},
    {taskId = 4, requiredcount = 20, rewardXP = 400, taskTitle = "Do a bank robbery", taskDescription = "Lorem ipsum dolor sit amet consectetur adipisicing elit. Odit quibusdam accusamus tempora officia perspiciatis.Veritatis dolorum dolore, amet corporis maiores tempore quaerat similique possimus, ipsam modi id labore sed sequi cumerror recusandae? Ipsum, fugiat."},
    {taskId = 5, requiredcount = 10, rewardXP = 500, taskTitle = "Kill 10 NPC", taskDescription = "Lorem ipsum dolor sit amet consectetur adipisicing elit. Odit quibusdam accusamus tempora officia perspiciatis.Veritatis dolorum dolore, amet corporis maiores tempore quaerat similique possimus, ipsam modi id labore sed sequi cumerror recusandae? Ipsum, fugiat."},
    {taskId = 6, requiredcount = 5, rewardXP = 600, taskTitle = "Steal 5 Police Car", taskDescription = "Lorem ipsum dolor sit amet consectetur adipisicing elit. Odit quibusdam accusamus tempora officia perspiciatis.Veritatis dolorum dolore, amet corporis maiores tempore quaerat similique possimus, ipsam modi id labore sed sequi cumerror recusandae? Ipsum, fugiat."},
    {taskId = 7, requiredcount = 20, rewardXP = 700, taskTitle = "Rob 5 people", taskDescription = "Lorem ipsum dolor sit amet consectetur adipisicing elit. Odit quibusdam accusamus tempora officia perspiciatis.Veritatis dolorum dolore, amet corporis maiores tempore quaerat similique possimus, ipsam modi id labore sed sequi cumerror recusandae? Ipsum, fugiat."},
    {taskId = 8, requiredcount = 10, rewardXP = 800, taskTitle = "Sample task", taskDescription = "Lorem ipsum dolor sit amet consectetur adipisicing elit. Odit quibusdam accusamus tempora officia perspiciatis.Veritatis dolorum dolore, amet corporis maiores tempore quaerat similique possimus, ipsam modi id labore sed sequi cumerror recusandae? Ipsum, fugiat."},
}
```

{% endtab %}
{% endtabs %}


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.ak4y.com/scripts/ak4y-blackmarket/config.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
