ak4y Development
TEBEXYOUTUBEDISCORD
  • 📖Welcome
  • INFORMATION
    • 🙋Discord Customer Role
    • ❓Tebex Script Integration
    • 🔐Setting Steam Api Key
    • 🔑CFX Auth System
    • 📭Lost Transaction ID
    • 🔓Escrow/Open Source
    • 😟You lack the required entitlement
  • SCRIPTS
    • ak4y-vipSystemv2
      • Manage Categories
      • Config
        • Translate
        • General Settings
        • Special Offer Category
        • Hot Deals Category
        • Buy Coin Category
        • Bundle Category
        • Customize Category
        • House Category
        • Job Category
        • Vehicle Category
        • Item Category
        • Money Category
        • Weapon Category
      • Triggers
      • Admin Commands
    • ak4y-hudv1
      • Build For Open Source
      • Setup Script
      • Config
      • Exports
    • ak4y-football
      • Known Errors
      • Setting Up
      • Config
    • ak4y-caseOpening
      • Config
    • ak4y-battlepass
      • Config
    • ak4y-vipSystem
      • Config
    • ak4y-playtimeshop
      • Config
    • ak4y-blackmarket
      • Config
    • ak4y-dailymissions
      • Config
    • ak4y-advancedFishing
      • Config
    • ak4y-pauseMenu
      • Config
    • ak4y-dailyRewards
      • Config
    • ak4y-jobSelector
      • Config
    • ak4y-advancedHunting
      • Config
    • ak4y-dice
      • Config
    • ak4y-dailyWheel
      • Config
    • ak4y-multicharacter
      • Config
    • ak4y-spawnSelector
      • Config
    • ak4y-kit
      • Config
    • ak4y-treasureHunting
      • Config
    • ak4y-garbageJob
      • Config
    • ak4y-pauseMenuV2
      • Copy of Config
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  1. SCRIPTS
  2. ak4y-advancedFishing

Config

AK4Y = {}

AK4Y.Framework = "esx" -- esx / newEsx | newEsx = export system | esx = triggerevent system
AK4Y.Mysql = "oxmysql" -- Check fxmanifest.lua when you change it! | ghmattimysql / oxmysql / mysql-async
AK4Y.StandartTaskDay = 1 -- ALL TASKS ARE ONE DAY
AK4Y.MenuCommand = "dailyTask" -- open menu command

AK4Y.Language = {
    title1 = "AK4Y",
    title2 = "DAILY TASK",
    description = "Lorem ipsum dolor sit amet, consectetur adipisicing elit. Amet nihil praesentium voluptatum enim expedita unde dolore mollitia officia! Rem amet vel iure optio maxime similique.",
    cancelMission = "CANCEL MISSION",
    remaining = "REMAINING TIME",
    received = "Award Received.",
    error = "An error occured during task purchase",
    reward = "REWARD :",
    lock = "LOCK",
    taskStartPrice = "TASK START PRICE",
    getReward = "GET REWARD",
}

AK4Y.Tasks = {
    {
        taskId = 1,
        name = "Stay in play for 1 hour",
        description = "After purchasing the mission, you need to stay in the game for a total of 1 hour within 1 day. If you fail, the money you invested will be lost.",
        reward = 30000,
        taskPrice = 15000,
        neededPlayTime = 60, -- MINUTES
        image = "./images/Group10.png",
    },
    {
        taskId = 2,
        name = "Stay in play for 2 hour",
        description = "After purchasing the mission, you need to stay in the game for a total of 2 hour within 1 day. If you fail, the money you invested will be lost.",
        reward = 40000,
        taskPrice = 20000,
        neededPlayTime = 120, -- MINUTES
        image = "./images/Group11.png",
    },
    {
        taskId = 3,
        name = "Stay in play for 3 hour",
        description = "After purchasing the mission, you need to stay in the game for a total of 3 hour within 1 day. If you fail, the money you invested will be lost.",
        reward = 50000,
        taskPrice = 25000,
        neededPlayTime = 180, -- MINUTES
        image = "./images/Group12.png",
    },
    {
        taskId = 4,
        name = "Stay in play for 4 hour",
        description = "After purchasing the mission, you need to stay in the game for a total of 4 hour within 1 day. If you fail, the money you invested will be lost.",
        reward = 60000,
        taskPrice = 30000,
        neededPlayTime = 240, -- MINUTES
        image = "./images/Group13.png",
    },
    {
        taskId = 5,
        name = "Stay in play for 5 hour",
        description = "After purchasing the mission, you need to stay in the game for a total of 5 hour within 1 day. If you fail, the money you invested will be lost.",
        reward = 70000,
        taskPrice = 35000,
        neededPlayTime = 300, -- MINUTES
        image = "./images/Group14.png",
    },
    {
        taskId = 6,
        name = "Stay in play for 6 hour",
        description = "After purchasing the mission, you need to stay in the game for a total of 6 hour within 1 day. If you fail, the money you invested will be lost.",
        reward = 80000,
        taskPrice = 40000,
        neededPlayTime = 360, -- MINUTES
        image = "./images/Group16.png",
    },
    {
        taskId = 7,
        name = "Stay in play for 7 hour",
        description = "After purchasing the mission, you need to stay in the game for a total of 7 hour within 1 day. If you fail, the money you invested will be lost.",
        reward = 90000,
        taskPrice = 45000,
        neededPlayTime = 420, -- MINUTES
        image = "./images/Group17.png",
    },
    {
        taskId = 8,
        name = "Stay in play for 8 hour",
        description = "After purchasing the mission, you need to stay in the game for a total of 8 hour within 1 day. If you fail, the money you invested will be lost.",
        reward = 100000,
        taskPrice = 50000,
        neededPlayTime = 480, -- MINUTES
        image = "./images/Group18.png",
    },
    {
        taskId = 9,
        name = "Stay in play for 9 hour",
        description = "After purchasing the mission, you need to stay in the game for a total of 9 hour within 1 day. If you fail, the money you invested will be lost.",
        reward = 200000,
        taskPrice = 75000,
        neededPlayTime = 540, -- MINUTES
        image = "./images/Group19.png",
    },
}
Config = {}

Config.Framework = "qb" -- "qb" / "oldqb" : qb = export system , oldqb = triggerevent system
Config.sql = "oxmysql" -- dont forget to change fxmanifest.lua! |ghmattimysql - oxmysql - mysql-async

Config.Settings = {
    ["canOpenWithCommand"] = true, -- CAN THE MENU BE OPENED BY COMMAND
    ["menuOpenCommand"] = "fishmenu", 
    ["addXP"] = {min = 20, max = 100}, -- The amount of xp to be given after fishing
    ["addxpafterXcatch"] = 3, -- How many successful catch after exp awards will be given
    ["needxpforlevelup"] = 500, -- How Many xp needed to level up
    ["addTrashWithoutBait"] = 1, -- HOW MANY MORE TRASH ITEMS WILL APPEAR WITHOUT FISH Bait
    ["rodBrokeChanceWhenUpgrade"] = 20, -- WHAT IS THE CHANCE OF BREAKING THE FISHING ROD DURING LEVEL UPGRADING?
    ["eatBaitChance"] = 20, -- WHAT PERCENTAGE CHANCE THAT THE BAIT WILL DISAPPEAR AFTER FISHING
    ["illegalBaitName"] = "illegal", -- TYPE OF BAIT REQUIRED TO CATCH ILLEGAL FISH
    ["tasksResetDay"] = 3, -- HOW MANY DAYS AFTER THE TASK IS RECEIVED WILL IT BE RESET (EVEN IF 1 TASK IS RECEIVED, ALL TASKS WILL BE DELETED AFTER THE WRITTEN DAY)
}

Config.Language = {
    ["eatBaitText"] = "You've lost your fish bait.",
    ["catchFish"] = "You got caught!",
    ["youCantFishHere"] = "You can't fish here!",
    ["somethingStoppingFish"] = "Something's stopping you from fishing",
    ["movementOnRod"] = "There's movement on your fishing rod!",
    ["missedFish"] = "You missed the fish",
    ["noLeftBait"] = "No bait left at the end of the fishing rod!",
    ["fishingHBStopped"] = "Fishing has been stopped",
    ["illegalCant"] = "You can't catch illegal fish in this area!",
    ["useBaitNotFishing"] = "You must have the fishing rod in your hand to bait the bait!",
    ["youDontHaveItemUPGRADE"] = "You do not have the necessary item for the upgrade!",
    ["upgradedRod"] = "Your fishing rod has been upgraded to the next level!",
    ["brokenRod"] = "Your fishing rod is broken!",
    ["youDontHave"] = "You don't have!",
    ["youDontHaveMoney"] = "You don't have enough money!",
    ["youDontHaveEnoughSpace"] = "You don't have enough space to carry the item!",
    ["youDontHaveWantSell"] = "You don't have the item you want to sell!",
    ["succesBuy"] = "You bought: ",
    ["succesSold"] = "You Sold: ",
}

Config.Customize = {
    title = "AK4Y FISH PASS",
    fishAreaTitle = "Fishes",
    taskAreaTitle = "Your Tasks",
    currentXP = "Current XP:",
    requiredXP = "Required XP:",
}

Config.FishLevels = { -- ALL FISH THAT CAN BE KEPT ATTACHED IN THE FISHING SYSTEM AND FISH LEVELS (THIS AREA NOT FISHINGROD LEVEL) (ALL FISH MUST BE ATTACHED)
    ["anchovy"] = 1,
    ["smallbluefish"] = 2,
    ["bluefish"] = 5,
    ["bonitosfish"] = 9,
    ["garfish"] = 11,
    ["perch"] = 13,
    ["carettacaretta"] = 15,
    ["pantfish"] = 18,
    ["sharkfish"] = 20,
    ["whitepearl"] = 1,
    ["bluepearl"] = 1,
    ["redpearl"] = 1,
    ["greenpearl"] = 1,
    ["yellowpearl"] = 1,
}

Config.fishingRods = { -- FISHING RODS, ITEM NAMES AND LEVELS
    {itemName = "fishingrod1", level = 1},
    {itemName = "fishingrod2", level = 2},
    {itemName = "fishingrod3", level = 3},
    {itemName = "fishingrod4", level = 4},
    {itemName = "fishingrod5", level = 5},
}

Config.fishBaits = { -- FISH BAITS AND FEED TYPES
    {itemName = "fishbait", baitType = "fish", label = "Fish Bait"},
    {itemName = "illegalFishBait", baitType = "illegal", label = "Illegal Fish Bait"},
}

-- MUST START WITH TABLE 1 - TABLE 1 ACTUALLY POINTS TO LEVEL 2 FISHING ROD
Config.upgradeRodPrices = { -- PRICE LIST FOR FISHING ROD UPGRADE
    [1] = 500, -- LEVEL 2 
    [2] = 1000, -- LEVEL 3
    [3] = 1500, -- LEVEL 4 
    [4] = 2000, -- LEVEL 5
}

Config.fishMenuArea = { -- GO NEXT TO IT AND PRESS E TO OPEN THE /FISH MENU
    {
        pedName = "AKAY", 
        pedHash = 0x0B881AEE, 
        pedCoord = vector3(-1818.09, -1215.68, 12.017),
        drawText = "[E] - Fisher Man",
        h = 54,
        blipSettings = { -- https://docs.fivem.net/docs/game-references/blips/
            blip = false,
            blipName = "Fisher Man",
            blipIcon = 68,
            blipColour = 3,
        },
    },
    {
        pedName = "AKAY", 
        pedHash = 0x0B881AEE, 
        pedCoord = vector3(-3055.97, 16.07758, 4.4954),
        drawText = "[E] - Fisher Man",
        h = 230,
        blipSettings = { -- https://docs.fivem.net/docs/game-references/blips/
            blip = false,
            blipName = "Fisher Man",
            blipIcon = 68,
            blipColour = 3,
        },
    },
}

Config.upgradeRodArea = { -- ROD LEVEL UPGRADE AREAS
    {
        pedName = "AKAY", 
        pedHash = 0x1EEC7BDC, 
        pedCoord = vector3(-1820.26, -1220.52, 12.017), 
        drawText = "[E] - Upgrade Rod",
        h = 54,
        blipSettings = { -- https://docs.fivem.net/docs/game-references/blips/
            blip = false,
            blipName = "Upgrade Rod",
            blipIcon = 68,
            blipColour = 3,
        },
    },
    {
        pedName = "AKAY", 
        pedHash = 0x1EEC7BDC, 
        pedCoord = vector3(-3058.65, 12.83765, 4.4954), 
        drawText = "[E] - Upgrade Rod",
        h = 230,
        blipSettings = { -- https://docs.fivem.net/docs/game-references/blips/
            blip = false,
            blipName = "Upgrade Rod",
            blipIcon = 68,
            blipColour = 3,
        },
    },
}

Config.marketArea = { -- MARKET AREAS (BUYING AND SELLING)
    {
        pedName = "AKAY", 
        pedHash = 0xAE5BE23A, 
        pedCoord = vector3(-1814.30, -1213.02, 12.017), 
        drawText = "[E] - Fish Shop",
        h = 54,
        blipSettings = { -- https://docs.fivem.net/docs/game-references/blips/
            blip = false,
            blipName = "Fish Shop",
            blipIcon = 68,
            blipColour = 3,
        },
    },
    {
        pedName = "AKAY", 
        pedHash = 0xAE5BE23A, 
        pedCoord = vector3(-3061.26, 9.376700, 4.4954), 
        drawText = "[E] - Fish Shop",
        h = 230,
        blipSettings = { -- https://docs.fivem.net/docs/game-references/blips/
            blip = false,
            blipName = "Fish Shop",
            blipIcon = 68,
            blipColour = 3,
        },
    },
}

Config.buyMarketItems = { -- LIST OF ITEMS SOLD IN THE FISH MARKET (BUY MENU)
    {itemId = 1, itemName = "fishingrod1", itemLabel = "Fishingrod 1Lv.", itemPrice = 50, image = './css/imgs/fishingrod.png'},
    {itemId = 2, itemName = "fishbait", itemLabel = "Fish Bait", itemPrice = 5, image = './css/imgs/fishbait.png'},
    {itemId = 3, itemName = "illegalFishBait", itemLabel = "Illegal Fish Bait", itemPrice = 30, image = './css/imgs/illegalFishBait.png'},
}

Config.Zones = { -- FISHING AREAS
    { -- Motel
        coords = vector3(-1857.24, -1225.67, 13.017), -- FISHING AREA COORDINATES
        radius = 150, -- RADIUS LEVEL OF THE ABOVE COORDINATE 
        blipSettings = { -- https://docs.fivem.net/docs/game-references/blips/
            blip = false,
            blipAlpha = true,
            blipName = "Fish Area",
            blipIcon = 68,
            blipColour = 3,
            blipAlphaColour = 2,
        },
        trashChance = 15, -- WHAT PERCENTAGE OF TRASH ITEMS WILL BE GIVEN WHILE FISHING IN THIS COORDINATE
        rareChance = 5, -- WHAT PERCENTAGE OF VALUABLE ITEMS WILL BE GIVEN WHEN FISHING IN THIS COORDINATE
        illegal = false, -- CAN AN ILLEGAL ITEM BE HELD IN THIS COORDINATE?
        items = { -- ITEMS THAT WILL APPEAR WHILE FISHING IN THIS COORDINATION
            trashItems = {"fishbait", "fish"}, -- TRASH ITEMS
            rare = { -- RARE ITEMS
                rodLevel = {
                    [1] = {"whitepearl"}, -- WHAT CAN BE CAUGHT WITH 1 LEVEL FISHING ROD
                    [2] = {"whitepearl", "bluepearl"}, -- WHAT CAN BE CAUGHT WITH 2 LEVEL FISHING ROD
                    [3] = {"whitepearl", "bluepearl","redpearl"}, -- WHAT CAN BE CAUGHT WITH 3 LEVEL FISHING ROD
                    [4] = {"whitepearl", "bluepearl","redpearl","yellowpearl"}, -- WHAT CAN BE CAUGHT WITH 4 LEVEL FISHING ROD
                    [5] = {"whitepearl", "bluepearl","redpearl","yellowpearl","greenpearl"}, -- WHAT CAN BE CAUGHT WITH 5 LEVEL FISHING ROD
                },
            },
            normal = { -- NORMAL ITEMS 
                rodLevel = {
                    [1] = {"anchovy"}, -- WHAT CAN BE CAUGHT WITH 1 LEVEL FISHING ROD
                    [2] = {"anchovy", "smallbluefish"}, -- WHAT CAN BE CAUGHT WITH 2 LEVEL FISHING ROD 
                    [3] = {"anchovy", "smallbluefish", "bluefish","bonitosfish"}, -- WHAT CAN BE CAUGHT WITH 3 LEVEL FISHING ROD
                    [4] = {"anchovy", "smallbluefish", "bluefish","bonitosfish","garfish"}, -- WHAT CAN BE CAUGHT WITH 4 LEVEL FISHING ROD
                    [5] = {"anchovy", "smallbluefish", "bluefish","bonitosfish","garfish","perch"}, -- WHAT CAN BE CAUGHT WITH 5 LEVEL FISHING ROD
                },
            },
            illegal = { -- ILLEGAL ITEMS
                rodLevel = {
                    [1] = {"anchovy"}, -- WHAT CAN BE CAUGHT WITH 1 LEVEL FISHING ROD
                    [2] = {"anchovy", "smallbluefish"}, -- WHAT CAN BE CAUGHT WITH 2 LEVEL FISHING ROD
                    [3] = {"anchovy", "smallbluefish", "bluefish","bonitosfish"}, -- WHAT CAN BE CAUGHT WITH 3 LEVEL FISHING ROD
                    [4] = {"carettacaretta", "pantolobaligi"}, -- WHAT CAN BE CAUGHT WITH 4 LEVEL FISHING ROD
                    [5] = {"carettacaretta", "pantolobaligi","sharkfish"}, -- WHAT CAN BE CAUGHT WITH 5 LEVEL FISHING ROD
                },
            },
        },
    }, 

    { -- ILLEGAL AREA
        coords = vector3(-3747.00, -1919.14, -0.234), -- FISHING AREA COORDINATES
        radius = 300, -- RADIUS LEVEL OF THE ABOVE COORDINATE 
        blipSettings = { -- https://docs.fivem.net/docs/game-references/blips/
            blip = true,
            blipAlpha = true,
            blipName = "Illegal Fish Area",
            blipIcon = 68,
            blipColour = 3,
            blipAlphaColour = 49,
        },
        trashChance = 70, -- WHAT PERCENTAGE OF TRASH ITEMS WILL BE GIVEN WHILE FISHING IN THIS COORDINATE
        rareChance = 15, -- WHAT PERCENTAGE OF VALUABLE ITEMS WILL BE GIVEN WHEN FISHING IN THIS COORDINATE
        illegal = true, -- CAN AN ILLEGAL ITEM BE HELD IN THIS COORDINATE?
        items = { -- ITEMS THAT WILL APPEAR WHILE FISHING IN THIS COORDINATION
            trashItems = {"illegalFishBait","fish"}, -- TRASH ITEMS
            rare = { -- RARE ITEMS
                rodLevel = {
                    [1] = {"whitepearl"}, -- WHAT CAN BE CAUGHT WITH 1 LEVEL FISHING ROD
                    [2] = {"whitepearl", "bluepearl"}, -- WHAT CAN BE CAUGHT WITH 2 LEVEL FISHING ROD
                    [3] = {"whitepearl", "bluepearl","redpearl"}, -- WHAT CAN BE CAUGHT WITH 3 LEVEL FISHING ROD
                    [4] = {"whitepearl", "bluepearl","redpearl","yellowpearl"}, -- WHAT CAN BE CAUGHT WITH 4 LEVEL FISHING ROD
                    [5] = {"whitepearl", "bluepearl","redpearl","yellowpearl","greenpearl"}, -- WHAT CAN BE CAUGHT WITH 5 LEVEL FISHING ROD
                },
            },
            normal = { -- NORMAL ITEMS 
                rodLevel = {
                    [1] = {"anchovy"}, -- WHAT CAN BE CAUGHT WITH 1 LEVEL FISHING ROD
                    [2] = {"anchovy", "smallbluefish"}, -- WHAT CAN BE CAUGHT WITH 2 LEVEL FISHING ROD 
                    [3] = {"anchovy", "smallbluefish", "bluefish","bonitosfish"}, -- WHAT CAN BE CAUGHT WITH 3 LEVEL FISHING ROD
                    [4] = {"anchovy", "smallbluefish", "bluefish","bonitosfish","garfish"}, -- WHAT CAN BE CAUGHT WITH 4 LEVEL FISHING ROD
                    [5] = {"anchovy", "smallbluefish", "bluefish","bonitosfish","garfish","perch"}, -- WHAT CAN BE CAUGHT WITH 5 LEVEL FISHING ROD
                },
            },
            illegal = { -- ILLEGAL ITEMS
                rodLevel = {
                    [1] = {"anchovy"}, -- WHAT CAN BE CAUGHT WITH 1 LEVEL FISHING ROD
                    [2] = {"anchovy", "smallbluefish"}, -- WHAT CAN BE CAUGHT WITH 2 LEVEL FISHING ROD
                    [3] = {"anchovy", "smallbluefish", "bluefish","bonitosfish"}, -- WHAT CAN BE CAUGHT WITH 3 LEVEL FISHING ROD
                    [4] = {"carettacaretta", "pantolobaligi"}, -- WHAT CAN BE CAUGHT WITH 4 LEVEL FISHING ROD
                    [5] = {"carettacaretta", "pantolobaligi","sharkfish"}, -- WHAT CAN BE CAUGHT WITH 5 LEVEL FISHING ROD
                },
            },
        },
    },
}

Config.Tasks = { -- TASKS APPEARING ON THE FISH MENU
    {
        taskId = 1, -- TASK NUMBER (ALL TASKS MUST BE NUMBERED DIFFERENTLY AND SEQUENTIALLY)
        taskName = "Catch 40 Small Bluefish", -- NAME OF THE TASK AS IT APPEARS IN THE MENU
        itemName = "smallbluefish", -- ITEM OF TASK
        moneyRewards = 2000, -- TASK'S PRIZE MONEY
        xpRewards = 500, -- TASK'S XP REWARD
        requiredCount = 40, -- NUMBER OF FISH CATCHES REQUIRED TO COMPLETE THE TASK
        taskDescription = "Receive your reward after successfully completing the mission.",
    },
    {
        taskId = 2, -- TASK NUMBER (ALL TASKS MUST BE NUMBERED DIFFERENTLY AND SEQUENTIALLY)
        taskName = "Catch 30 Bluefish", -- NAME OF THE TASK AS IT APPEARS IN THE MENU
        itemName = "bluefish", -- ITEM OF TASK
        moneyRewards = 3000, -- TASK'S PRIZE MONEY
        xpRewards = 500, -- TASK'S XP REWARD
        requiredCount = 30, -- NUMBER OF FISH CATCHES REQUIRED TO COMPLETE THE TASK
        taskDescription = "Receive your reward after successfully completing the mission.",
    },
    {
        taskId = 3, -- TASK NUMBER (ALL TASKS MUST BE NUMBERED DIFFERENTLY AND SEQUENTIALLY)
        taskName = "Catch 20 Bonitos", -- NAME OF THE TASK AS IT APPEARS IN THE MENU
        itemName = "bonitosfish", -- ITEM OF TASK
        moneyRewards = 4000, -- TASK'S PRIZE MONEY
        xpRewards = 500, -- TASK'S XP REWARD
        requiredCount = 20, -- NUMBER OF FISH CATCHES REQUIRED TO COMPLETE THE TASK
        taskDescription = "Receive your reward after successfully completing the mission.",
    },
    {
        taskId = 4, -- TASK NUMBER (ALL TASKS MUST BE NUMBERED DIFFERENTLY AND SEQUENTIALLY)
        taskName = "Catch 15 Garfish", -- NAME OF THE TASK AS IT APPEARS IN THE MENU
        itemName = "garfish", -- ITEM OF TASK
        moneyRewards = 5000, -- TASK'S PRIZE MONEY
        xpRewards = 500, -- TASK'S XP REWARD
        requiredCount = 15, -- NUMBER OF FISH CATCHES REQUIRED TO COMPLETE THE TASK
        taskDescription = "Receive your reward after successfully completing the mission.",
    },
    {
        taskId = 5, -- TASK NUMBER (ALL TASKS MUST BE NUMBERED DIFFERENTLY AND SEQUENTIALLY)
        taskName = "Catch 10 Perch", -- NAME OF THE TASK AS IT APPEARS IN THE MENU
        itemName = "perch", -- ITEM OF TASK
        moneyRewards = 6000, -- TASK'S PRIZE MONEY
        xpRewards = 500, -- TASK'S XP REWARD
        requiredCount = 10, -- NUMBER OF FISH CATCHES REQUIRED TO COMPLETE THE TASK
        taskDescription = "Receive your reward after successfully completing the mission.",
    },
    {
        taskId = 6, -- TASK NUMBER (ALL TASKS MUST BE NUMBERED DIFFERENTLY AND SEQUENTIALLY)
        taskName = "Catch 20 Shark", -- NAME OF THE TASK AS IT APPEARS IN THE MENU
        itemName = "sharkfish", -- ITEM OF TASK
        moneyRewards = 15000, -- TASK'S PRIZE MONEY
        xpRewards = 500, -- TASK'S XP REWARD
        requiredCount = 20, -- NUMBER OF FISH CATCHES REQUIRED TO COMPLETE THE TASK
        taskDescription = "Receive your reward after successfully completing the mission.",
    },
}

Config.Fishes = { -- /FISH MENU SETTINGS
    {
        id = 1, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        fishName = "Anchovy", -- THE APPARENT NAME OF THE FISH
        itemName = "anchovy", -- ITEM NAME OF THE FISH
        requiredLevel = 1, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        requiredRodLvl = 1, -- FISHING ROD LEVEL AND ABOVE THAT SHOULD BE USED TO CATCH THE FISH
        fishPrice = 10, -- SALE PRICE OF FISH
        onFishMenu = true, -- /FISH APPEARS OR DOES NOT APPEAR ON THE MENU - TRUE: APPEARS _ FALSE: DOES NOT APPEAR
        fishType = "Legal", -- TYPE OF FISH
        image = "./css/imgs/anchovyMiddle.png", -- PICTURE OF THE FISH ON THE FISH MENU
        description = "You can catch this fish on the pier, you need a fishing rod of level 1 or higher to catch the fish!"
    },
    {
        id = 2, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        fishName = "Small Bluefish", -- THE APPARENT NAME OF THE FISH
        itemName = "smallbluefish", -- ITEM NAME OF THE FISH
        requiredLevel = 2, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        requiredRodLvl = 2, -- FISHING ROD LEVEL AND ABOVE THAT SHOULD BE USED TO CATCH THE FISH
        fishPrice = 10, -- SALE PRICE OF FISH
        onFishMenu = true, -- /FISH APPEARS OR DOES NOT APPEAR ON THE MENU - TRUE: APPEARS _ FALSE: DOES NOT APPEAR
        fishType = "Legal", -- TYPE OF FISH
        image = "./css/imgs/smallbluefishMiddle.png", -- PICTURE OF THE FISH ON THE FISH MENU
        description = "You can catch this fish on the pier, you need a fishing rod of level 2 or higher to catch the fish!"
    },
    {
        id = 3, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        fishName = "Bluefish", -- THE APPARENT NAME OF THE FISH
        itemName = "bluefish", -- ITEM NAME OF THE FISH
        requiredLevel = 5, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        requiredRodLvl = 3, -- FISHING ROD LEVEL AND ABOVE THAT SHOULD BE USED TO CATCH THE FISH
        fishPrice = 10, -- SALE PRICE OF FISH
        onFishMenu = true, -- /FISH APPEARS OR DOES NOT APPEAR ON THE MENU - TRUE: APPEARS _ FALSE: DOES NOT APPEAR
        fishType = "Legal", -- TYPE OF FISH
        image = "./css/imgs/bluefishMiddle.png", -- PICTURE OF THE FISH ON THE FISH MENU
        description = "You can catch this fish on the pier, you need a fishing rod of level 3 or higher to catch the fish!"
    },
    {
        id = 4, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        fishName = "Bonitos", -- THE APPARENT NAME OF THE FISH
        itemName = "bonitosfish", -- ITEM NAME OF THE FISH
        requiredLevel = 9, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        requiredRodLvl = 3, -- FISHING ROD LEVEL AND ABOVE THAT SHOULD BE USED TO CATCH THE FISH
        fishPrice = 10, -- SALE PRICE OF FISH
        onFishMenu = true, -- /FISH APPEARS OR DOES NOT APPEAR ON THE MENU - TRUE: APPEARS _ FALSE: DOES NOT APPEAR
        fishType = "Legal", -- TYPE OF FISH
        image = "./css/imgs/bonitosfishMiddle.png", -- PICTURE OF THE FISH ON THE FISH MENU
        description = "You can catch this fish on the pier, you need a fishing rod of level 3 or higher to catch the fish!"
    },
    {
        id = 5, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        fishName = "Garfish", -- THE APPARENT NAME OF THE FISH
        itemName = "garfish", -- ITEM NAME OF THE FISH
        requiredLevel = 11, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        requiredRodLvl = 4, -- FISHING ROD LEVEL AND ABOVE THAT SHOULD BE USED TO CATCH THE FISH
        fishPrice = 10, -- SALE PRICE OF FISH
        onFishMenu = true, -- /FISH APPEARS OR DOES NOT APPEAR ON THE MENU - TRUE: APPEARS _ FALSE: DOES NOT APPEAR
        fishType = "Legal", -- TYPE OF FISH
        image = "./css/imgs/garfishMiddle.png", -- PICTURE OF THE FISH ON THE FISH MENU
        description = "You can catch this fish on the pier, you need a fishing rod of level 4 or higher to catch the fish!"
    },
    {
        id = 6, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        fishName = "Perch", -- THE APPARENT NAME OF THE FISH
        itemName = "perch", -- ITEM NAME OF THE FISH
        requiredLevel = 13, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        requiredRodLvl = 5, -- FISHING ROD LEVEL AND ABOVE THAT SHOULD BE USED TO CATCH THE FISH
        fishPrice = 10, -- SALE PRICE OF FISH
        onFishMenu = true, -- /FISH APPEARS OR DOES NOT APPEAR ON THE MENU - TRUE: APPEARS _ FALSE: DOES NOT APPEAR
        fishType = "Legal", -- TYPE OF FISH
        image = "./css/imgs/perchMiddle.png", -- PICTURE OF THE FISH ON THE FISH MENU
        description = "You can catch this fish on the pier, you need a fishing rod of level 5 or higher to catch the fish!"
    },
    {
        id = 7, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        fishName = "Caretta Caretta", -- THE APPARENT NAME OF THE FISH
        itemName = "carettacaretta", -- ITEM NAME OF THE FISH
        requiredLevel = 15, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        requiredRodLvl = 4, -- FISHING ROD LEVEL AND ABOVE THAT SHOULD BE USED TO CATCH THE FISH
        fishPrice = 10, -- SALE PRICE OF FISH
        onFishMenu = true, -- /FISH APPEARS OR DOES NOT APPEAR ON THE MENU - TRUE: APPEARS _ FALSE: DOES NOT APPEAR
        fishType = "Illegal", -- TYPE OF FISH
        image = "./css/imgs/carettaMiddle.png", -- PICTURE OF THE FISH ON THE FISH MENU
        description = "You can catch this fish offshore, to catch this fish you need a fishing rod of level 4 and above!"
    },
    {
        id = 8, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        fishName = "Pant Fish", -- THE APPARENT NAME OF THE FISH
        itemName = "pantfish", -- ITEM NAME OF THE FISH
        requiredLevel = 18, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        requiredRodLvl = 4, -- FISHING ROD LEVEL AND ABOVE THAT SHOULD BE USED TO CATCH THE FISH
        fishPrice = 10, -- SALE PRICE OF FISH
        onFishMenu = true, -- /FISH APPEARS OR DOES NOT APPEAR ON THE MENU - TRUE: APPEARS _ FALSE: DOES NOT APPEAR
        fishType = "Illegal", -- TYPE OF FISH
        image = "./css/imgs/pantfishMiddle.png", -- PICTURE OF THE FISH ON THE FISH MENU
        description = "You can catch this fish offshore, to catch this fish you need a fishing rod of level 4 and above!"
    },
    {
        id = 9, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        fishName = "Shark", -- THE APPARENT NAME OF THE FISH
        itemName = "sharkfish", -- ITEM NAME OF THE FISH
        requiredLevel = 20, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        requiredRodLvl = 5, -- FISHING ROD LEVEL AND ABOVE THAT SHOULD BE USED TO CATCH THE FISH
        fishPrice = 10, -- SALE PRICE OF FISH
        onFishMenu = true, -- /FISH APPEARS OR DOES NOT APPEAR ON THE MENU - TRUE: APPEARS _ FALSE: DOES NOT APPEAR
        fishType = "Illegal", -- TYPE OF FISH
        image = "./css/imgs/sharkMiddle.png", -- PICTURE OF THE FISH ON THE FISH MENU
        description = "You can catch this fish offshore, to catch this fish you need a fishing rod of level 5 and above!"
    },      
}

Config.sellMenuItems = { -- FISH ON THE FISH SALE MENU
    {
        id = 1, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        requiredLevel = 1, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        fishName = "Tiny Fish", -- THE APPARENT NAME OF THE FISH
        itemName = "fish", -- ITEM NAME OF THE FISH
        fishPrice = 40, -- SALE PRICE OF FISH
        shopImage = "./css/imgs/fish.png", -- PICTURE OF THE FISH ON THE SALES MENU
    },
    {
        id = 2, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        requiredLevel = 1, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        fishName = "Anchovy", -- THE APPARENT NAME OF THE FISH
        itemName = "anchovy", -- ITEM NAME OF THE FISH
        fishPrice = 60, -- SALE PRICE OF FISH
        shopImage = "./css/imgs/anchovy.png", -- PICTURE OF THE FISH ON THE SALES MENU
    },
    {
        id = 3, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        requiredLevel = 2, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        fishName = "Small Bluefish", -- THE APPARENT NAME OF THE FISH
        itemName = "smallbluefish", -- ITEM NAME OF THE FISH
        fishPrice = 80, -- SALE PRICE OF FISH
        shopImage = "./css/imgs/smallbluefish.png", -- PICTURE OF THE FISH ON THE SALES MENU
    },
    {
        id = 4, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        requiredLevel = 5, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        fishName = "Bluefish", -- THE APPARENT NAME OF THE FISH
        itemName = "bluefish", -- ITEM NAME OF THE FISH
        fishPrice = 100, -- SALE PRICE OF FISH
        shopImage = "./css/imgs/bluefish.png", -- PICTURE OF THE FISH ON THE SALES MENU
    },
    {
        id = 5, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        requiredLevel = 9, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        fishName = "Bonitos", -- THE APPARENT NAME OF THE FISH
        itemName = "bonitosfish", -- ITEM NAME OF THE FISH
        fishPrice = 120, -- SALE PRICE OF FISH
        shopImage = "./css/imgs/bonitosfish.png", -- PICTURE OF THE FISH ON THE SALES MENU
    },
    {
        id = 6, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        requiredLevel = 11, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        fishName = "Garfish", -- THE APPARENT NAME OF THE FISH
        itemName = "garfish", -- ITEM NAME OF THE FISH
        fishPrice = 140, -- SALE PRICE OF FISH
        shopImage = "./css/imgs/garfish.png", -- PICTURE OF THE FISH ON THE SALES MENU
    },
    {
        id = 7, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        requiredLevel = 13, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        fishName = "Perch", -- THE APPARENT NAME OF THE FISH
        itemName = "perch", -- ITEM NAME OF THE FISH
        fishPrice = 160, -- SALE PRICE OF FISH
        shopImage = "./css/imgs/perch.png", -- PICTURE OF THE FISH ON THE SALES MENU
    },
    {
        id = 8, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        requiredLevel = 15, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        fishName = "Caretta Caretta", -- THE APPARENT NAME OF THE FISH
        itemName = "carettacaretta", -- ITEM NAME OF THE FISH
        fishPrice = 220, -- SALE PRICE OF FISH
        shopImage = "./css/imgs/carettacaretta.png", -- PICTURE OF THE FISH ON THE SALES MENU
    },
    {
        id = 9, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        requiredLevel = 18, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        fishName = "Pant Fish", -- THE APPARENT NAME OF THE FISH
        itemName = "pantfish", -- ITEM NAME OF THE FISH
        fishPrice = 250, -- SALE PRICE OF FISH
        shopImage = "./css/imgs/pantfish.png", -- PICTURE OF THE FISH ON THE SALES MENU
    },
    {
        id = 10, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        requiredLevel = 20, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        fishName = "Shark", -- THE APPARENT NAME OF THE FISH
        itemName = "sharkfish", -- ITEM NAME OF THE FISH
        fishPrice = 300, -- SALE PRICE OF FISH
        shopImage = "./css/imgs/sharkfish.png", -- PICTURE OF THE FISH ON THE SALES MENU
    },
    {
        id = 11, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        requiredLevel = 1, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        fishName = "White Pearl", -- THE APPARENT NAME OF THE FISH
        itemName = "whitepearl", -- ITEM NAME OF THE FISH
        fishPrice = 200, -- SALE PRICE OF FISH
        shopImage = "./css/imgs/whitepearl.png", -- PICTURE OF THE FISH ON THE SALES MENU
    },    
    {
        id = 12, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        requiredLevel = 1, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        fishName = "Blue Pearl", -- THE APPARENT NAME OF THE FISH
        itemName = "bluepearl", -- ITEM NAME OF THE FISH
        fishPrice = 270, -- SALE PRICE OF FISH
        shopImage = "./css/imgs/bluepearl.png", -- PICTURE OF THE FISH ON THE SALES MENU
    },   
    {
        id = 13, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        requiredLevel = 1, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        fishName = "Red Pearl", -- THE APPARENT NAME OF THE FISH
        itemName = "redpearl", -- ITEM NAME OF THE FISH
        fishPrice = 340, -- SALE PRICE OF FISH
        shopImage = "./css/imgs/redpearl.png", -- PICTURE OF THE FISH ON THE SALES MENU
    },   
    {
        id = 14, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        requiredLevel = 1, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        fishName = "Yellow Pearl", -- THE APPARENT NAME OF THE FISH
        itemName = "yellowpearl", -- ITEM NAME OF THE FISH
        fishPrice = 410, -- SALE PRICE OF FISH
        shopImage = "./css/imgs/yellowpearl.png", -- PICTURE OF THE FISH ON THE SALES MENU
    },
    {
        id = 15, -- FISH ID (ID OF ALL FISH MUST BE DIFFERENT AND SEQUENTIAL)
        requiredLevel = 1, -- DESIRED LEVEL TO KEEP THE FISH (DON'T FORGET TO CHANGE FROM Config.FishLevels)
        fishName = "Green Pearl", -- THE APPARENT NAME OF THE FISH
        itemName = "greenpearl", -- ITEM NAME OF THE FISH
        fishPrice = 480, -- SALE PRICE OF FISH
        shopImage = "./css/imgs/greenpearl.png", -- PICTURE OF THE FISH ON THE SALES MENU
    }, 
}
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